Actions and Movements

These definitions control actions and movements of property items between storage locations:

Action types

Actions that can be applied to property items.

Your administrator can create action types for your agency.

They will need to specify at least one type of action.

 

Here are some examples of action types:

  • Audit

  • Destruction

  • Return to owner

Final actions

Action types can be specified with an attribute of a final action.

This means there can be no further actions or continuities for the item this action is applied to.

For example, no further actions are possible for items that are returned to the owner or destroyed.

Once a property item has had a final action applied to it and saved, it isn't possible to:

  • Change the details of the property item.

  • Add entities to the item.

  • Add or update any continuities or actions for the item.

  • Store any items in the property item if it could previously act as a container.

Movement types

How property items can be moved.

Your administrator can create types of movement to suit your agency.

They will need to specify at least one type of movement.

Examples of movement types include:

  • Acquisition

  • Transfer

Movement directions

Your administrator can create movement directions for your agency.

They will need to specify at least one movement direction.

Here are some examples of movement directions:

  • In

  • Out

  • Internal

Jurisdictions and storage locations

  • Represent real world locations where property items, assets, and equipment are stored.

  • Belong to a jurisdiction.

  • Can be organised in a hierarchical structure (for example, Location > Building > Room > Shelf).

  • Can be associated exclusively with a case (for example, a temporary secure storage unit at the scene of an investigation).

  • These are called case-based storage locations.